AI Insights · Timothy · July 2024
Top 5 Entertainment Mascot Games in Italy Q2 2024
Discover the performance trends of the top 5 entertainment mascot games in Italy for Q2 2024, including downloads, revenue, and active users.
In Q2 2024, the top entertainment mascot games in Italy showed notable trends in downloads, revenue, and weekly active users. The data is sourced from Sensor Tower, providing a comprehensive look at the performance of these popular apps.
Angry Birds Dream Blast from Rovio Entertainment Oyj experienced varied revenue trends, starting at approximately $4.4K in early April and reaching a peak of around $4.7K by the end of the month. Downloads fluctuated, peaking at 1.1K in the first week of April and ending the quarter with 784 downloads. Weekly active users saw a decrease from about 36.1K at the start of April to around 31.7K by the end of June.
Disney Emoji Blitz Game by Jam City, Inc. showed a steady revenue pattern, starting at approximately $3.5K and experiencing a low of around $1.5K in mid-June, before recovering to about $2.3K by the end of June. Downloads saw a peak of 881 in early April and increased to 854 by the end of June. Weekly active users remained relatively stable, starting at 3.6K and ending at approximately 3.1K.
Sonic Forces PvP Racing Battle from SEGA had a notable revenue peak of about $1.1K in late April, with fluctuations throughout the quarter. Downloads were strongest in late April, reaching 5.8K, while weekly active users remained robust, starting at approximately 48K and ending the quarter at around 41.9K.
MY LITTLE PONY: MAGIC PRINCESS by Gameloft showed consistent revenue, peaking at around $849 in late May. The game's downloads were highest at 1.6K in late April and saw a decline to 731 by the end of June. Weekly active users started at about 15.2K in early April and ended the quarter at approximately 12K.
SpongeBob Adventures: In A Jam from Tilting Point LLC saw a steady increase in revenue, peaking at around $593 in late June. Downloads showed significant growth, starting at 2K in early April and reaching nearly 4K by the end of June. Weekly active users also increased, from 11.7K in early April to about 13.9K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.